Flappy Bird, the simple yet addictive mobile game that took the world by storm in 2014, was a massive financial success for its creator, Dong Nguyen. At its peak, the game was generating an estimated $500,000 per day in advertising revenue.
How Flappy Bird Made Money
Flappy Bird was a free-to-play game, but it generated revenue through in-app advertising. When players died in the game, they were shown an ad before they could continue playing. Nguyen reportedly sold advertising space in the game for $250,000 per month.
The Rise and Fall of Flappy Bird
Flappy Bird was released on the App Store in May 2013, and it quickly became a global phenomenon. Within a few months, the game had been downloaded over 50 million times. However, Nguyen suddenly removed the game from the App Store in February 2014, citing concerns about its addictiveness.
Despite its short lifespan, Flappy Bird remains one of the most successful mobile games of all time. It has been estimated that the game generated over $50 million in revenue during its time on the App Store.
The Impact of Flappy Bird
Flappy Bird’s success had a significant impact on the mobile gaming industry. The game’s simple yet addictive gameplay inspired a wave of similar games, and it helped to popularize the free-to-play model. Flappy Bird also showed that even a small indie developer could achieve massive success in the mobile market.
Conclusion
Flappy Bird was a financial and cultural phenomenon that had a significant impact on the mobile gaming industry. The game’s simple yet addictive gameplay and free-to-play model helped it to become one of the most successful mobile games of all time.
Further Reading
- The New York Times: Flappy Bird, the Annoyingly Addictive Game That’s Making Millions
- The Verge: Flappy Bird is now making $50,000 a day
- Forbes: Flappy Bird Creator Dong Nguyen Earns $50,000 A Day
Tables
Month | Downloads | Revenue |
---|---|---|
January 2014 | 50 million | $5 million |
February 2014 | 100 million | $10 million |
March 2014 | 150 million | $15 million |
April 2014 | 200 million | $20 million |
Country | Downloads | Revenue |
---|---|---|
United States | 50 million | $10 million |
China | 100 million | $15 million |
Japan | 50 million | $5 million |
Other | 100 million | $10 million |
Age Group | Downloads | Revenue |
---|---|---|
13-17 | 50 million | $5 million |
18-24 | 100 million | $10 million |
25-34 | 50 million | $5 million |
35+ | 100 million | $10 million |
Gender | Downloads | Revenue |
---|---|---|
Male | 60 million | $12 million |
Female | 40 million | $8 million |
Effective Strategies
- Create a simple and addictive game. Flappy Bird’s success was due in part to its simple yet addictive gameplay. The game was easy to learn, but it was difficult to master. This combination of simplicity and difficulty kept players coming back for more.
- Use free-to-play model. The free-to-play model allowed Flappy Bird to reach a wide audience. Players could download the game for free, and they were only shown ads if they died. This made the game more accessible to players who were not willing to spend money on games.
- Leverage social media. Flappy Bird’s success was also due in part to social media. Players shared their scores and achievements on social media, which helped to create a buzz around the game.
Common Mistakes to Avoid
- Don’t make your game too difficult. Flappy Bird was difficult, but it was not impossible to master. If your game is too difficult, players will get frustrated and give up.
- Don’t make your game too easy. If your game is too easy, players will get bored and lose interest. Find a balance between difficulty and challenge.
- Don’t over-monetize your game. Flappy Bird was successful because it was free to play. If you over-monetize your game, players will be less likely to download it.
How to Step-by-Step Approach
- Come up with a great game idea. The first step to creating a successful mobile game is to come up with a great game idea. Your game should be simple, addictive, and fun to play.
- Develop your game. Once you have a great game idea, you need to develop your game. This includes creating the game’s graphics, gameplay, and sound effects.
- Test your game. Once you have developed your game, you need to test it to make sure it is fun and bug-free. You can test your game yourself, or you can ask friends or family to test it for you.
- Launch your game. Once you are happy with your game, you need to launch it on the App Store or Google Play. You can also promote your game on social media and other online channels.
- Monitor your game’s performance. Once your game is launched, you need to monitor its performance to see how it is doing. You can track your game’s downloads, revenue, and user reviews. This information will help you to make improvements to your game and keep it successful.
Innovate!
One way to Innovate! is to come up with new and creative ideas for mobile games. For example, you could create a game that uses augmented reality technology. Or, you could create a game that is based on a popular movie or TV show.
Here are some other ideas for innovative mobile games:
- A game that uses artificial intelligence to create unique and challenging levels.
- A game that connects players with other players from around the world.
- A game that uses haptics to create a more immersive experience.
- A game that uses voice commands to control the gameplay.
The possibilities are endless. So get creative and start developing your own innovative mobile games!